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Job: RME - questions April 2026.mp3

Job ID
9ee4f3f9ef144e5bb4500af989e4e94c
Status
done
Created
2026-05-03 17:04:37
Updated
2026-05-11 13:22:15
Stage
done
Progress
100%

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Summarize as kind of protocol. List the questions asked and the answers/solutions discussed as precisely as possible (specific questions get specific answers as detailed as possible). Note everything down in list form so people can work their way through the meeting step by step.

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Summary

Section 1: Accessibility and Reaper Software

  • Ahmed: Recording JAWS sounds along with a microphone in Reaper without an expensive audio interface.
  • Vitor: Displaying credits in a video project.
    • Solution: Check the "Use standard edit control for video" preference in Reaper's settings.
  • Derek: Generating video credits automatically.
  • Asher: Lending an old Mac for updating the Asara keymap.
    • Speaker Interest: Borrow a modern Mac for this task.
  • Discussion: Briefly mention navigating the Horde community repository.

Section 2: Web Application "hoard.reaperaccessibility.com"

  • Moving through directories and files: Use NVDA or JAWS commands (I for next list item, tab).
  • Accessing "hoard.zip" file: Use WinSCP to access the file and navigate the file structure.
  • Navigating headings and recent changes sections: Use appropriate navigation commands.
  • Free UAD Explore bundle plugins: Available on the site.
  • Searching functionality: Utilize search features.
  • Nudging tracks: Use alt+period/comma to adjust start/end time.
  • Foot pedal control: For scrubbing in Reaper.
  • Loop segmented scrub mode: Useful for sound design but irritating for audio editing/music production.

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  1. SPEAKER_04

    Question that was sent in, in advanced from my very old buddy Ahmed here in London, who I haven't seen for ages. We used to play goalball together. He says, first I'd like to thank you for the sincerely excellent tutorials you put together. They've made Lone and Reaper much more enjoyable and they're incredibly helpful. Thanks buddy. He has a recording setup question. So he has a tone or, TD310 microphone, which has an inbuilt sound card. Probably like a little USB mic, I guess. He'd like to record some tutorials using Reaper, but he needs to be able to get the sound of his microphone and the sound of Jaws. Could you please advise on how I can achieve this without buying an expensive audio interface? Looking for the simplest solution possible. There's a couple of ways. So, if you want it all inside Reaper, probably the easiest thing, is to get a plugin from Jamie, the same guy who leads Asaro development. If you go to, it's called App2Clap. If you go to, let me just remember where it lives, App2Clap. Yeah, so if you go to App as in A-P-P, the number two and then clap, C-L-A-P. Jantrid.net. So that's J-A-N-T-R-I-D.net. It's a really small clap plugin, which if you haven't come across clap format before, it's like a newer open source sort of version of, it does all the same stuff as a VST plugin, but it's like a newer format and is open source and shaping up to be kind of interesting. So what this does is it lets you load app to clap. on a track and then in your effects window you get a list of running processes and so you can just choose Jaws and it will bring Jaws, the sound of Jaws like straight into Reaper on a track. There is a couple of little fiddly bits about recording it like and not hearing it double and that kind of stuff but it's all in the documentation which is right there on that landing page when you go to app. number two clap.jandred.net. So that's one way you can do it like directly inside Reaper or I don't usually recommend non-reapery things but I'm gonna because I contributed some code to this and it's kind of cool. What's her name? Bree has this app called Audio Capture. Which, same deal, you could just choose Reaper as one of your sources, choose JAWS as another of your sources, or choose your microphone device and JAWS as two separate sources. And then that way, the audio capture app can just capture those sources and it time aligns them and all that good stuff. And you can capture them as one file if you're happy with how it's mixed, or you can capture it as two separate files. So yeah, there's two ways of doing it, man. Both free software. The first one is like all self-contained within Reaper. And the second one, Audio Capture, is like a standalone, another free piece of software, but very accessible. I should give you a link for Audio Capture.

  2. SPEAKER_00

    I've never used App2Clap, but I can attest that Audio Capture is good. I haven't used it in your situation, but I... I've used it for other things and it works great for me.

  3. SPEAKER_04

    Cool. Actually, I probably need to give you a new version of that, man. I fixed some bugs. Oh, okay. So I didn't write audio capture, but I've stuck some code into it. Most of it was written by Bree. I'm just finding it on GitHub. It is at github.com slash Mason Mason's ASINs slash audio capture. So that's... github.com slash m-a-s-o-n-a-s-o-n-s slash audio capture um so yeah i've got your ahmed i've got your email address here uh because you sent a question in advance i will fire those links over to you sorry

  4. SPEAKER_08

    there's also a third solution from the birds birds thing the a guy called birds oh

  5. SPEAKER_04

    yeah bird bird isn't it is that what his name is yeah

  6. SPEAKER_08

    Yeah, I don't remember the name of the software. System

  7. SPEAKER_04

    Audio Bridge. System Audio Bridge, yes, yes, yes. I've still got it here probably. Yeah, so that does a similar thing to Abtaclap, but it's a VST plugin. I think Abtaclap is a little bit faster latency-wise, if I remember right. And Abtaclap is more flexible because you can actually pick. the running processes that you want. Like System Audio Bridge will bring in all of your system audio. So JAWS, sure. But also if you get like email in the background, that's going to get captured as well with System Audio Bridge. Whereas if you use AptoClap, you can just pick the processes you want specifically and you only get sound coming in from those processes. But System Audio Bridge is another way to do it. Yeah. And that's free as well. Yeah, so hopefully that answers it. If anybody needs those links in any of the chats, let us know.

  8. SPEAKER_11

    I already put them in YouTube.

  9. SPEAKER_04

    Nice. What we got in the chat, Shay? Anything?

  10. SPEAKER_11

    No.

  11. SPEAKER_04

    All right. Next question. Who's got one? Hey, Rachel. Don't know if we're going to be able to hear Rachel yet. Well, can I ask one?

  12. SPEAKER_13

    Hello.

  13. SPEAKER_04

    Oh, there she is. We can hear her. She's over on the right, but we can hear her. Cool. Nice. Thanks for joining us, man. Vitor has a question. Go.

  14. SPEAKER_08

    Yes. I've been trying to use Reaper to do a video. And what I would like to do would be to have some kind of text, you know, going from like in the credits page of a video, showing up some information. What is new on the... video processor is it more accessible how can we what are the codes for that if if possible to explain

  15. SPEAKER_04

    uh video processor is quite a lot more accessible um you have to have a preference checked for that to be the case uh so as long as you've done the asara recommended optimal config thingamy um then you'll have that but let me just find Let me just find that preference just in case anyone's stuck on an old version of a SAR and they don't have that or whatever. So if you go into preferences and the video category, right at the end of the tab order, it's literally the last option before you wrap back around to the category picker. There is this. Use standard edit control for video. code editor, and then in brackets it says accessibility lacks many features because Cocos were scared of other people turning it on and getting a nasty surprise. So that is true. It lacks a lot of the features. It doesn't do like autocomplete and it doesn't have like all the kind of code editing and like the handy kind of little inbuilt IDE sort of style stuff, but it is an accessible edit field now. So we

  16. SPEAKER_08

    don't need Notepad

  17. SPEAKER_04

    anymore? No, you can just work in that edit field now, in the window. You can read it and copy and paste and do all that kind of stuff. So what did you want to do? Display credits?

  18. SPEAKER_08

    Yes, that window where the credits are going from up, down. Yeah, like scrolling, right? Yeah, scrolling, yeah, that's the thing.

  19. SPEAKER_04

    um honestly i'm just looking at the like the helper functions because that's about as far as i know how to go with video editor um i've

  20. SPEAKER_08

    only used reaper for very very very very simple video creation just yeah me too man just like chopping sticking a photo there and and i know length if

  21. SPEAKER_10

    it helps the reaper blog did update his video tutorial oh cool and I bought that class some years ago to impress my girlfriend and try to be cool and like, yeah, let's do video editing together. That's a strange way to

  22. SPEAKER_04

    impress someone, Derek,

  23. SPEAKER_10

    but go on. Well, she actually, I'd done all the fundamental stuff that really actually matters in the real world first.

  24. SPEAKER_04

    Right. Okay.

  25. SPEAKER_10

    You sort of ran out of things

  26. SPEAKER_04

    and then you were like, cool, video editing. All right. Yeah, because she thought it was cool that I cared.

  27. SPEAKER_10

    Okay. Oh, that's pretty cool. And I'm like, I think I can do it this way. Yeah. And he is, Reaperblog is very aware, John is very aware of us.

  28. SPEAKER_04

    Yeah.

  29. SPEAKER_10

    And says what is happening, what he is doing. He may not say, you know, a keyboard way of doing it, but he says, I'm using this action that I made called this, which does blah. Okay. And so you get a whole lot more, you get a whole lot more presets anyway.

  30. SPEAKER_13

    Yeah.

  31. SPEAKER_10

    And you get some tips from someone that actually sees what they're doing. Yeah, sure. Unlike me. And it was worth like the $30 I spent to get it or whatever. Okay. Yeah, cool. My stopgap was, the thing that stopped me was that FFmpeg under Windows with the older version that we were stuck using until recently. was absolute garbage if you had anything with fast movement. Even if it's stupidly high. Yeah, the latest FFmpeg is a lot better. Video and Windows sucked before because you'd basically have to do a lossless codec, go to handbrake, use one of its presets, scale it back, and then have something that looked good and was less than a gig a minute.

  32. SPEAKER_04

    Right. But yeah, it should be easier now they've updated the FFMPEG compatibility, I think. Yeah. Yeah. Cool. So, Vito, I can't really answer the second part of the question, man, because I've never done it. But if you check out Reaper blog tutorials, there's some free stuff and there's also a course that he does that's pretty cheap. And there you go. Derek's got that course and said it was useful. Thanks very much. I know if you buy the course, if something isn't clear, like John at ReaperBlog is easy to contact and he knows what Asara is and he knows, you know, screen readers are...

  33. SPEAKER_08

    So the course is blind user oriented? No, I

  34. SPEAKER_04

    wouldn't say that. Definitely made for sighted people. But like he knows we're out here and he... talks about like what actions he's using, if he says oh I made a custom action to do this part he'll actually A give you the custom action but he walks through and like reads out action names and and stuff like that. So what I was going to say is if there's anything in the course that isn't clear or in any of his articles really like even if you're just using the free stuff if you if you you know he's easy to contact if you get in touch with him it won't be at all surprising to him that screen reader users are interested in this stuff. So he'll probably give you a little bit of extra info if there's anything that isn't clear. He's a good dude. Yeah. He's John. We go way back, man. We used to swap some mastering stuff and whatever many, many, many years ago. And

  35. SPEAKER_10

    the presets he gives you alone are pretty helpful. Right. because he gives you probably 30 or 40 presets on different video things that he's done. Ah, cool. Already set up. So you got like essential color controls, essential text overlay, which might actually be your ticket, essential border, rule of thirds grid.

  36. SPEAKER_04

    Right, okay.

  37. SPEAKER_10

    Text area overlay on and on and on and on.

  38. SPEAKER_04

    Now the edit field is accessible. You'll be able to load any of those presets and then look at what he's done. So. Yep. Yeah. you know that's a pretty big step in the right direction. Cool. Hopefully that helps man. Do we have something in chat? Yes. What was it?

  39. SPEAKER_11

    Ashara says is there a neat way to uniform all MIDI note lengths?

  40. SPEAKER_04

    Yeah, select them and then do enter for note properties. go to length it will appear to be blank if they're all different lengths that the length field will appear to be blank because reaper can't like fill in tons of different lengths um but if you just type the length that you want there then it'll apply to all of the selected notes um yeah that's how i do it hopefully that helps next we

  41. SPEAKER_10

    run out again i wonder with the video stuff for ether if one of these ais that generate video could make his credits page And then he just plopped that as an item in his project.

  42. SPEAKER_04

    Yeah, probably.

  43. SPEAKER_10

    That's it. Anybody do enough of these video rendering AI things? Anybody know about that stuff enough to recommend one?

  44. SPEAKER_04

    No. I use it for wasting time sort of audio things and helping me when I'm too stupid to write good code. Never done any video with it. But yeah, I mean, if there is one. I'm sure I could do it.

  45. SPEAKER_08

    Me neither. I'm trying Music Creator, by the way. And it's very cool.

  46. SPEAKER_11

    Can you make some white noise swooshes, please? Can I make some white noise

  47. SPEAKER_04

    swooshes? Sure. I would probably rather point you to someone that's good at it, though. Hang on. Just in the cloud, maybe. Yeah, that's exactly what I was looking for. Asha, on the horde.

  48. SPEAKER_11

    I was about to say, I can send him a message and see if he even knows how.

  49. SPEAKER_04

    Yeah, no, Justin's done a bunch of this sort of stuff. I'm just trying to find it. So on the Horde, if you go to tutorials and demos, audio, Justin McLeod, sound design tutorials, plugin demos and more. How do I get, as Asha says, how do you get to the Horde? You go, in a browser, you go to horde.reaperaccessibility.com and it is a wonderful, well, Horde of, good stuff. Let's see. So in his automation demos, I'm pretty sure he'll cover like sweeps and swooshes. Probably some stuff in the morph demo too. And oh, envelope automation, he'll definitely do some swooshes in there. So yeah, the URL again, the URL again is hoard, H-O-A-R-D dot reaperaccessibility.com. And it is wonderful. Loads and loads of stuff. For anybody that's been around for a while that hasn't checked out the Horde yet, that's what the Reaper Dropbox became. And we've carried on adding to it in the couple of years since we retired the Dropbox. So there's loads of good stuff there now.

  50. SPEAKER_10

    I guess there's a process to upload stuff.

  51. SPEAKER_04

    Yeah, stick it in the uploads folder. And then, you know, within like a day or so, an admin. sees it and moves it into place. So it's just me and Tony looking after the admins at the minute. But we're fairly on top of it.

  52. SPEAKER_10

    I have a great deal of respect for you because you're staying on top of all this stuff and you have a life.

  53. SPEAKER_08

    Oh, I don't know about that. By the way, Derek, I'm staying on top of it though. I sent your demo on the item crossfade thing you did on WhatsApp. It's a very good demo and I decided to put it there. It's really cool.

  54. SPEAKER_04

    Thank you. Cool. Yeah, Derek, I still need to get... Derek is

  55. SPEAKER_11

    a legend in his own right.

  56. SPEAKER_04

    I still need to get Alt-Shift-X onto the Osara keymap. The only reason it hasn't happened is I don't have a working Mac here to do the Mac keymap stuff in there. Oh, the Mac attack. Yes. If anyone is on the stream who does have a Mac... and they wouldn't mind me borrowing it for a couple of minutes at some point fairly soon. I can get that done on your Mac and put it into Asara, but I don't have one that boots here at the minute. And I wasted far too much time trying to virtualize macOS on a Ryzen processor. Got it working in the end, but it was absolute junk. Just so slow it was impossible to use. Well,

  57. SPEAKER_10

    I mean, it didn't change. The fortunate thing about that, Scott, is that it wouldn't have altered the performance of Safari in any negative way.

  58. SPEAKER_04

    Yeah, pretty much. Asher says, got an old janky Mac if you're really wanting to do it.

  59. SPEAKER_11

    Also, tips on navigating the horde.

  60. SPEAKER_04

    Tips on navigating the horde. All right, let's go. Let's do that. Yeah, don't worry about firing up the old janky Mac, Asher. I'm pretty sure someone with a modern... Mac will come forward if I if I just put a message in the group and say I need need to borrow someone's Mac five minutes All right navigating the horde Let's Have a little

  61. SPEAKER_05

    look

  62. SPEAKER_04

    I

  63. SPEAKER_05

    just wanted to say hey, this is Alex. I just wanted to say that if if anybody wants like a let's say Explorer experience the result of that to win SCP Archive which you can fire up like the client within that I've handled. Yeah, off you go. It's crazy. Yeah, I'll show

  64. SPEAKER_04

    that in a second. Asha says turn on your speech too if you're going to demo it. Yeah, I'm doing it. There it is. All right, so in a browser we go to hoard.reaperaccessibility.com

  65. SPEAKER_07

    and

  66. SPEAKER_04

    Essentially, on this page, there's a couple of things. If you jump to your first heading,

  67. SPEAKER_07

    there

  68. SPEAKER_04

    is Files and Folders, and you can just work down these directories. If you're using NVDA or JAWS, the quickest way to move through these folders is I for next list item. You can also just tab through them. So there's

  69. SPEAKER_07

    like...

  70. SPEAKER_04

    Community groups.

  71. SPEAKER_07

    Blah

  72. SPEAKER_04

    blah blah, I'll just go through a few of these.

  73. SPEAKER_07

    A bunch of them.

  74. SPEAKER_04

    Probably the most useful ones are...

  75. SPEAKER_07

    Not

  76. SPEAKER_04

    finding headings? Are you sure you're on the right page? Weird. Okay. I don't know. I've never seen that fail before. All right, so if...

  77. SPEAKER_07

    Windows

  78. SPEAKER_04

    maximized. All right, in that case, if it's not working properly for you in Firefox, just do a search on that page

  79. SPEAKER_07

    and

  80. SPEAKER_04

    search for Win. And download that. WinSCP configured for the hoard.zip. That is like a little standalone open source app that can connect to a bunch of stuff. and we've pre-configured it to load the horde. So you can just download that zip file, hit enter on the WinSCP XE, and you'll be in like a file browser. And you can just navigate with arrows, enter. You can just hit enter to play stuff directly from the horde. You can copy and paste like into another folder out of the WinSCP if you wanna keep stuff locally. So yeah, if it's not working for you in the browser, just do that. Download that. Win, what is it called again?

  81. SPEAKER_07

    WinSCP

  82. SPEAKER_04

    configured for the whole .zip. Do that. It

  83. SPEAKER_10

    is working over here in Firefox.

  84. SPEAKER_01

    Also, make sure that browse mode is enabled in NVDA in order to take effect of the browsing navigation.

  85. SPEAKER_07

    Oh

  86. SPEAKER_04

    yeah. So, I don't know if you're hearing my NVDA sounds. But Asha, if you do NVDA space, if you hear the one that's like, hear the noise that's like a keyboard click and a high-pitched beep, not that one. You want NVDA space again and you hear like a brr kind of noise without the keyboard click. That's browse mode. That's the mode you need to be in for like navigating headings and stuff. So that might be where it doesn't work. For anyone that it is working for, if you go one more heading down,

  87. SPEAKER_07

    there's

  88. SPEAKER_04

    recent changes and there's like a table of stuff. So the first column is the date, next column is who uploaded it, and next column is like what they uploaded. And we basically, whenever you upload stuff, we, even me or Tony will move it into place and then we update that little. section of the page. So whenever you come to that page you can see what's new. Like the most recent thing that I put up was...

  89. SPEAKER_07

    That,

  90. SPEAKER_04

    which is really good news. If anybody wants some free good plugins, Universal Audio, the Explore bundle is free and we have presets to make all of them easy to use on the Horde. There's a bunch of plugins. Is

  91. SPEAKER_05

    this going to be like a limited

  92. SPEAKER_07

    offer?

  93. SPEAKER_05

    I don't

  94. SPEAKER_04

    know man, they haven't put a date on it. They've said it's going to be free. I mean they haven't explicitly said the word forever, but there's no end date on it. And basically all they seem to want to do is just collect a little bit of survey data. But it's nothing particularly

  95. SPEAKER_07

    personal.

  96. SPEAKER_04

    Like it's, you know, how would you describe your music making? What DAW do you use? What do you record? That's literally it. Oh, and you pick an age. Hello, Raj. And you pick an age group that you fall into. That's literally the only info that they're taking. So I don't know. I mean, you know, a lot of the plugins that are in this free bundle, they go on sale. They go on sale so often anyway that it may as well have been a bundle of some kind. And I guess so many people have got them now because they've been on sale. They're not losing a ton of money by making them free. But if you haven't dabbled in any third-party plugins yet, this is a really good place to start, I would say. If you do any mixing or anything like that, there's a couple of good compressors that feel quite different from each other. a couple of different preamps, like preamp slash EQs, there's a guitar amp, a synth, a channel strip, and then this really good one I did the presets for last, the one that we just heard on the horde called Vibe Analog Machines Essentials. And that one's really tasty as like a sort of stick it on folders or possibly even on your master. It's just got like, a few different machines for you to choose from that do, they've got like descriptive terms like sweet and warm, that kind of stuff. And then just single knob for each of the machines. So it's one of those plugins I would tell you where like you can use it for like crazy, crunchy, kind of affected, like obviously mangled type stuff. But what I've been using it for here is just like subtler stuff like that knob at lower settings. one of those ones where like as a like a finisher sort of plugin a little bit goes a long way really helps. So yeah that's the UAD explore bundle and if you go pick it up from Universal Audio we've got accessible presets for all of those there's like nine plugins in the bundle I think it is we've got accessible presets for all of them in a folder on the horde. Cool what have I missed in chat Shay?

  97. SPEAKER_11

    You are being asked how to search.

  98. SPEAKER_04

    How to search? What on the horde? There's a search button. Hang on, I will load it up again. Near the top of the page. Well, there would be if I could type. Right near the top of the page. There is a login button, which I need if you're an admin.

  99. SPEAKER_07

    If

  100. SPEAKER_04

    we go down, there's an unavailable upload button. That only becomes available when you're in the upload folder.

  101. SPEAKER_11

    Apparently the next button? They said lol no next button.

  102. SPEAKER_04

    No next button? Who said that?

  103. SPEAKER_11

    Oh, sure.

  104. SPEAKER_04

    Oh, yeah, man. I don't know what's going on with your... this displaying in your Firefox. That's weird. Like, if you're hearing no next button, it just... I think it just like isn't. Are you certain you're on the right page?

  105. SPEAKER_01

    Oh, I guess he meant that there is no headings or next button in the browser interface in the website. Yeah, yeah, yeah. He's

  106. SPEAKER_04

    probably hearing that. I don't know. Yeah,

  107. SPEAKER_07

    I

  108. SPEAKER_04

    don't know, man. I'll have to have a look at your browser. um see what's going on um but if

  109. SPEAKER_11

    you have a different browser try testing it on there if

  110. SPEAKER_04

    you've still got chrome or edge see if it works yes

  111. SPEAKER_07

    good idea

  112. SPEAKER_04

    i've never seen it fail in firefox though man but we'll next time my next time we meet up i'll have a look um yeah i don't know i think you're cursed um sorry about that right uh any more questions none

  113. SPEAKER_11

    that i saw

  114. SPEAKER_04

    okay

  115. SPEAKER_01

    I have a few questions. First of all, what is nudging actually? I have understand that you can move your track position to in the right or on the left. I mean, in the direction, right? Like if you want to... You can't move a

  116. SPEAKER_04

    track, no, but you can move items on a track.

  117. SPEAKER_01

    Yeah, yeah. I mean, and... I mean, what is the actual nudging process? And another question is, I have used Goldwave with my audio editing journey, but another thing is, in Goldwave, you know, J, K, L used to go to the normal, and J and L used to go to the fast forward and rewind.

  118. SPEAKER_13

    Okay.

  119. SPEAKER_01

    as I as you used to do scrubbing. But my question is in the Reaper, I saw that the scrubbing is like the thing is lower pitched. I mean, I'd like to scrub in normal scale, you know, like the pitch I'm talking at. But how do I do that in Reaper?

  120. SPEAKER_04

    Yeah, I can show you that. Cool. All right. So let's fire up Reaper and have a look at some of this stuff. It's very cool

  121. SPEAKER_08

    now because of the seconds per press, per key press indication. It's very good.

  122. SPEAKER_00

    Yeah, that's awesome.

  123. SPEAKER_04

    Okay, I'm going to bring in some... What are you editing more of there, Sackable? More music or more spoken word stuff?

  124. SPEAKER_01

    I'm not currently editing anything right now, but when I used to edit in Goldwave, I used to use like K to go to the normal position and I can stop by pushing space. And if I need to go to the specific point where I just want to delete or cut something, I can just press K and space to play and stop it. So I want that simple scrubbing thing where I can just, you know, if i rewind something it it would go to i mean in a in a reverse order and if i go to i mean space to stop but uh in like gold wave i can press k and just stop right yeah where i want yeah

  125. SPEAKER_04

    okay so

  126. SPEAKER_01

    i i guess that would be a bit convenient yeah

  127. SPEAKER_04

    all right so there's two two scrub modes in reaper they sound different but they essentially operate the same they just sound different So there's tape scrub, which is the mode it comes set to by default. And so if we just have a little listen to, I've imported a podcast.

  128. SPEAKER_03

    There's probably a couple of things down on the list, but it doesn't.

  129. SPEAKER_09

    Unfortunately, that is true. Right. So that's our little clip. Yeah.

  130. SPEAKER_04

    And so if we scrub with tape scrub, we're going to hear like, or if we scrub faster with tape scrub. They're gonna hear that sort of stuff. Now you can control the speed that it scrubs at with dash and equals. So by default,

  131. SPEAKER_07

    we

  132. SPEAKER_04

    were 10 milliseconds per key press. And so every time I press left arrow, I scrub 10 milliseconds backwards, which is tiny, tiny, tiny amount. Good for precision. Not that great if you want to cover a lot of ground. Or every time I hit right arrow, I go... 10 milliseconds forward. And if you hold that down, you do move, but you move really slowly and you'll hear this. So, if you need to go even slower and even more precise than that, you can do dash a few times and you can go all the way down to one

  133. SPEAKER_07

    millisecond

  134. SPEAKER_04

    per key press. Or if you do equals,

  135. SPEAKER_07

    we'll go

  136. SPEAKER_04

    back to 10. And then if we increase the amount per key press, like if we go up to say 50.

  137. SPEAKER_07

    So

  138. SPEAKER_04

    now each time I hit an arrow key, I'm gonna move by 50 milliseconds, which isn't as good for precision, but if I hold those down, now I'm starting to be able to cover more ground and also starting to be able to actually understand what I'm hearing when I scrub. So that's tape mode scrub. If you do control slash, we move to one shot scrub. And this is possibly more like what you'd be familiar with from Goldwave. I forget which scrub type Goldwave has, but I think it's more like this one.

  139. SPEAKER_08

    It's the tape scrub. Oh, is it? I use it every day. Okay. Goldwave at work. All right. It's

  140. SPEAKER_04

    the tape. Okay, cool. Well, this one's really good for... if you're not used to those kind of scrub noises. If you need to be able to understand words while you're scrubbing to find edit points, one shot is great. So control slash toggles to one shot. And now every time I move...

  141. SPEAKER_02

    So

  142. SPEAKER_04

    I'm getting a little tiny preview of what's there. at the edit cursor but it's actually in like real time so I can still understand what the guy's saying. Go on Rachel. Normal pitch, yeah. And so now we can do our dash and equals when we're using this. one-shot scrub mode and we can still control how much we move by.

  143. SPEAKER_07

    Like,

  144. SPEAKER_04

    I don't know, if I turn it all the way up to

  145. SPEAKER_07

    10 seconds

  146. SPEAKER_04

    per key press, for example. But it doesn't do the super, super, super fast, high-pitched screechy thing that tape scrub would do. I just move 10 seconds at every key press and I can hear what's there. Now, if you want those previews to be longer, You can also adjust that on the fly. If you do Ctrl Shift slash once, it will tell you what your preview's currently set to.

  147. SPEAKER_07

    Start from cursor, end offset 100ms.

  148. SPEAKER_04

    So mine is starting from the cursor, and I'm hearing 100 milliseconds, which, fine for like little bits of editing, but if you're gonna skip big, big chunks per key press, you probably need a little bit more context than that. So if you do Ctrl Shift slash twice quickly, Edit loop segment scrub range dial. It lets you change the range. So start in here, I'd recommend keeping it zero because then that way the preview starts exactly from your edit cursor position and you know that whatever you're hearing is after that.

  149. SPEAKER_07

    End offset. And

  150. SPEAKER_04

    if you move the end offset, if you change that, it's measured in milliseconds. So let's do like a thousand.

  151. SPEAKER_07

    Unsaved.

  152. SPEAKER_04

    And now every time I press an arrow. Sorry to disappoint there. So disappointing. That was good timing. I can actually hear what he's saying now. So maybe we should just...

  153. SPEAKER_03

    Oh,

  154. SPEAKER_04

    a second of music.

  155. SPEAKER_07

    A

  156. SPEAKER_04

    bit more. So let's say like, oh, okay, cool. We're here. I know I'm nowhere near where I need to be yet.

  157. SPEAKER_07

    Let's

  158. SPEAKER_04

    go up to 60 seconds per key press.

  159. SPEAKER_02

    Well, let's start with the foot pedal. Okay.

  160. SPEAKER_04

    Oh, yeah. Oh, he's talking about his foot pedal.

  161. SPEAKER_03

    The foot pedal thing. Like it was digital.

  162. SPEAKER_04

    A digital foot pedal. So yeah, so this is really useful I think if you're like looking through a long piece of audio and you want to like jump big chunks of time. Go on Rachel. Yeah, your internet is pretty choppy here as well man. Yeah, so those are the two scrub modes. Tape style and one shot. Tape style is the one we come set to by default. and if you want to move to one shot it's control slash. Tapestyle is the the one that like if you've been editing for a long time you're going to be a lot more familiar with tapestyle. And so if you if you just come into this and like the noises that it makes seem completely intelligible, unintelligible, you do get used to them believe it or not. Like when I'm editing here if I'm using tapestyle I can pick out oh that's a that's a kick drum that's a snare drum that's a vowel sound that's a you know an s or a t or whatever um it's just practice like it's you know it was it was the noises were nonsense to me as well to start with um so it's just practice really but if you had a lot of

  163. SPEAKER_08

    go on There's also the loop segmented, which is really useful for sound design, but it's very irritating when it comes to audio editing or music. Yeah. Yeah. Yeah,

  164. SPEAKER_04

    we can show that quickly. If you go back to a shorter segment. It's good for plosive removal. It's

  165. SPEAKER_10

    really good for plosive removal.

  166. SPEAKER_04

    It really is. Let's say we go back to like, I don't know, 100ms

  167. SPEAKER_07

    preview

  168. SPEAKER_04

    length.

  169. SPEAKER_07

    And then let's

  170. SPEAKER_04

    say we just

  171. SPEAKER_07

    move like 10

  172. SPEAKER_04

    milliseconds. So you can do just slash on its own, and you'll turn on a little loop of that preview. So in my case, that's going to be from the edit cursor and the next 100 milliseconds. So if we do slash,

  173. SPEAKER_07

    we're hearing that. And if I move with arrows, I'm

  174. SPEAKER_05

    moving through the word, right?

  175. SPEAKER_04

    and then slash again to turn it off. When is that useful for like zeroing in on like tiny, tiny, tiny, tiny little sounds sometimes? Like Derek said, really good for plosive removal. If you need to do that by hand, that's a grotty, grotty editing job, but you know, sometimes you gotta do it. So you can kind of set a nice short preview length like this and then go find exactly where that plosive is. So yeah, those are the scrub modes. The question that you have before that, nudging, just think of nudging as like reaper speak for moving, right? And so all you're doing really is changing the position of things. For example, let's set our stuff to minutes and seconds.

  176. SPEAKER_01

    when is nudging used? I mean, when the situation where I need to use nudging, you know?

  177. SPEAKER_08

    For instance, if you want to make two tracks play exactly in sync, and imagine if an item is a bit out of sync, you can select that item and nudge it with the full stop to the right and the comma to the left, and that's nudging.

  178. SPEAKER_04

    Mm-hmm. So at the moment, if I select this item, I imported it at the beginning.

  179. SPEAKER_07

    0 minutes, 0.000 seconds.

  180. SPEAKER_04

    So it's 0 minutes, 0 seconds, et cetera, et cetera. Now I've selected this item, comma will nudge it left or earlier in time, except no

  181. SPEAKER_07

    change.

  182. SPEAKER_04

    It can't because it's right at the beginning of the timeline already. And period will nudge it right or later in time. And the nudge, Each press of comma or period is the same as the scrub, like dash and equals control how much they move by. So at the moment,

  183. SPEAKER_07

    I'm

  184. SPEAKER_04

    set to 10 milliseconds, and if I select this item and just do period once, And it tells me the end as well, but it's gonna be a long one. So it tells you the new position and you can just keep pressing period.

  185. SPEAKER_07

    Start 0 minutes 0.020 seconds.

  186. SPEAKER_04

    And you're hearing 020. So it's moving 10 milliseconds every time.

  187. SPEAKER_07

    So let's

  188. SPEAKER_04

    say we wanted that item like we've imported, I don't know, let's say we've imported a little stinger thing, like a little jingle transition thing on another track, right? And let's say we imported it in completely wrong place. What we could do... is select the item

  189. SPEAKER_07

    and go to like 30 seconds

  190. SPEAKER_04

    per key press for example and now every time we press period move

  191. SPEAKER_07

    items slash envelope points right start zero minutes 30.000 now

  192. SPEAKER_04

    we're at 30 seconds

  193. SPEAKER_07

    start one minute 0.00 one

  194. SPEAKER_04

    minute start one minute 30.1 minute 30 and so you can cover like quite a lot of ground by increasing the amount that you nudge by or you can go back the other way and do really, really small precise nudges to do things like, you know, like get two players in time with each other or like, let's say you're singing along to a backing track, for example, and like maybe there's a thing that's like a little bit of a tongue twister to say and you kind of fall behind the beat a little bit as you're singing it. You could probably split that line as its own item and then nudge that a little bit to the left, a little bit earlier in time. just that line and kind of put yourself back in the pocket.

  195. SPEAKER_01

    Okay. Yeah, as it just clicked

  196. SPEAKER_04

    what this stuff's useful for.

  197. SPEAKER_01

    Okay, and in the tutorial you've shown that shrinking or growing, I mean control period or alt period, what it means actually, growing, shrink, shrinking.

  198. SPEAKER_04

    Okay, cool. So that's moving the edge of the items.

  199. SPEAKER_01

    So

  200. SPEAKER_04

    let's put this back at the start.

  201. SPEAKER_07

    So I

  202. SPEAKER_04

    know what I'm doing. And let me just find a thing I can edit badly.

  203. SPEAKER_03

    There's actually a guitar part, the high bit. Okay. Poor Matt. I always use him for this example. All right. So let's say there's actually a guitar part, the high bit. Okay.

  204. SPEAKER_07

    I just

  205. SPEAKER_03

    goofed that. Where is it? There's actually a guitar part, the high bit. Okay.

  206. SPEAKER_04

    All right. So let's say we want to go from... There's actually a guitar part, high bit. And then let's say, for example, I didn't want to torture Matt by leaving his dreadful singing in there, right? So I could split this item here before he starts singing

  207. SPEAKER_07

    and

  208. SPEAKER_04

    then go forward. That was supposed to be taken out. That was supposed to be taken out, right?

  209. SPEAKER_02

    That was supposed... Okay. And

  210. SPEAKER_04

    I'm going to split where he says that's supposed to have been taken out. And

  211. SPEAKER_01

    how did you go to the specific part that I like?

  212. SPEAKER_04

    I'm just pausing. Right. Yeah, I'm just scrubbing to find it and I'm pausing. But here's the important thing. I've done these edits badly on purpose. I've missed my cues slightly, right? So if I take that item out, like let's listen to how this one ends, for example.

  213. SPEAKER_03

    It's actually a guitar part, the high bit. Right, and I haven't cut

  214. SPEAKER_04

    quick enough. Like the start of the is there. So this would be useful. Like we could go find that bit and we could pause in a better place and we could split the item again and we could delete. Or we could just move the edge of that item, which after you get used to it is quite a lot quicker. So I've just got to select that item and... if I want to if I want to shrink the right edge I hold down alt to work with the right edge and then I do comma to bring it left so make the item end sooner. It's actually a

  215. SPEAKER_03

    guitar part the high bit. Oh

  216. SPEAKER_04

    too far.

  217. SPEAKER_07

    Let's do this.

  218. SPEAKER_04

    It's

  219. SPEAKER_03

    actually a guitar part

  220. SPEAKER_04

    the high bit. Oh the high bit. So one more uh I'm going to do alt period so alt to work with the right edge period to move it right later.

  221. SPEAKER_03

    It's actually a guitar part the high bit. One more. It's actually a guitar part, the high bit. It's actually a guitar part, the high bit. There we go.

  222. SPEAKER_04

    And so I haven't actually needed to split and delete anything else. I'm moving the edge of the item and taking away the extra that I cut off, taking away the extra footage that I left there by mistake. And then I went too far so I can move the edge back in the other direction. If we do another example with the left edge,

  223. SPEAKER_07

    listen

  224. SPEAKER_04

    to this one. That was supposed to be taken out. So he's supposed to be saying that was supposed to be taken out. That was supposed to be taken out. I've kind of chopped the d off of the that, right? I've split too late. And so in this case, I can do control to work with the left edge. So remember, we held down alt to work with the right edge, the end of the item. If I do control instead, hold that down, we're going to work with the left edge, the start of the item. And in this case, I want to move that. edge to start sooner. I want to go control comma because I've chopped off the the at the start of the word. So if I just do like two presses of control comma, a bit more.

  225. SPEAKER_03

    That was supposed to be taken out. There it is. Cool.

  226. SPEAKER_07

    So if we put those together,

  227. SPEAKER_03

    the high bit that was supposed to be taken out.

  228. SPEAKER_04

    Ah, now it's clean, but it sounds kind of rushed, right?

  229. SPEAKER_03

    Let's get a bit more

  230. SPEAKER_04

    context.

  231. SPEAKER_03

    There's actually a guitar part, the high bit that was supposed to be taken out.

  232. SPEAKER_04

    It's fine as an edit as in there's no stray bits of singing and there's no words missing, but there's actually a guitar part, the high bit. That was supposed to be taken. It just sounds rushed to me. And so this is a situation where I would nudge. I'd select the second item that starts from, and I'd just nudge this a little bit to the right. And so this time, no control, no alt. I'm not working with any of the edges. I just want to move the item itself, right? So... comma will move it earlier. I don't want that. Period will move it later. I do want that because I want an extra little pause in between those two phrases. So if I just move this a little bit

  233. SPEAKER_03

    and then we have a listen. Actually a guitar part, the high bit, that was supposed to be taken out. Can probably go even further. Actually a guitar part, the high bit, that was supposed to be taken out. There you go. You never know he started singing.

  234. SPEAKER_04

    So that's where nudging can come in handy. Like you can make. really big adjustments to things like to the timing of it to like move stuff around in your project if that's how you want to use it. But most of the time when I'm nudging here, I'm doing those like smaller little kind of smaller little adjustments to make like someone's phrasing make sense, like the pace that they're talking, the pace that they're talking at makes sense if I'm editing them or If I'm doing it musically, with musical content, mostly I'm using nudging to put things that are slightly out of time back in time with each other. Hopefully that helps, man.

  235. SPEAKER_01

    And when nudging and moving right, a gap is created automatically, right?

  236. SPEAKER_04

    If you've got ripple turned off, yes.

  237. SPEAKER_01

    So currently your ripple is turned off and a gap will be created.

  238. SPEAKER_04

    Yeah. So like, for example, if I went too far, if I went too far, I should do a bunch of key presses.

  239. SPEAKER_03

    I was doing

  240. SPEAKER_04

    an even more extreme example.

  241. SPEAKER_03

    That was supposed to be taken out. There's a bit of tension.

  242. SPEAKER_01

    Just empty gap and there's no noise. No audio noise. No. If

  243. SPEAKER_04

    you had like a noisy recording and you needed that room tone to be consistent, that gets a bit trickier. because we've separated those items now into it's literally just digital silence in between them, which in this edit is fine because we had pretty clean recording setups, apart from all the times when Matt used to forget where the mic was and headbutt it and stuff like that, but there wasn't room noise. So that bit of digital silence doesn't sound particularly jarring other than it doesn't sound natural pacing-wise, so that's the problem really. Can

  244. SPEAKER_01

    I just paste the noise? Yeah, you can go and get a bit of

  245. SPEAKER_04

    room noise from another thing and then paste that in with ripple turned on and it will just accommodate that little bit of room noise.

  246. SPEAKER_01

    I mean, just, just, just, I mean, the ripple is turned off and I just paste in the, in the cursor and it just. Do its job, right?

  247. SPEAKER_04

    Well, it will, but if Ripple is turned off, you'll need to get the exact right length of room noise to fit the gap, right? Which is why I'm saying do it with Ripple turned on instead. I have a thought about the room noise thing.

  248. SPEAKER_01

    Track or Ripple for all, you know?

  249. SPEAKER_04

    Well, if it doesn't matter that this track stays in sync with another one, then you can just do Ripple per track. But if you want it to stay in sync with other tracks, like if you've got multiple people having a conversation, like an interview situation, for example, then you probably want to use Ripple all tracks if you're inserting time, because otherwise you'll knock the items on this track out of alignment

  250. SPEAKER_01

    with

  251. SPEAKER_04

    the other.

  252. SPEAKER_01

    So Ripple track will not affect other tracks. It'll only affect selected

  253. SPEAKER_04

    tracks. Yeah.

  254. SPEAKER_01

    Okay. Yeah. And if I render it, it just...

  255. SPEAKER_07

    Sorry.

  256. SPEAKER_01

    If I render into a file, like into an audio single file, it just saves what I've just done, right? In the project,

  257. SPEAKER_04

    yeah. Render is like whatever you're hearing, unless you tell it to do something different. But yeah, by default. Sorry, Derek had a thing about room tone. What were you going to say?

  258. SPEAKER_10

    So the cool thing about... Reaper and the way it pastes I know there's been some key map changes lately and I hope shift V is still Paste as takes in items. Yep Okay, good The

  259. SPEAKER_04

    only thing that changed about that is it speaks now

  260. SPEAKER_10

    Is what it

  261. SPEAKER_04

    speaks.

  262. SPEAKER_10

    Ah love it. That's so good because I haven't changed my key map. I've just updated Osara,

  263. SPEAKER_13

    right?

  264. SPEAKER_10

    But that's why I wanted to check on the key map. So let's say you have Room tone and right now I have a considerable amount of it. It's actually raining outside which we need So take off the gate put the mic on me. We got a nice Yes,

  265. SPEAKER_04

    that's weather. Yeah

  266. SPEAKER_10

    That's weather but we've had a drought. We haven't had any rain in three weeks, so it's kind of a good thing. Okay Okay, so If you have room tone and you want to take something out and have digital silence split that off Grab the room tone. It doesn't matter how long the clip of the room tone is. If you have it as an item and you paste it as a take over the bit of speech you don't want, it's going to sub it out. And you're going to have your room tone consistent.

  267. SPEAKER_04

    Yeah, that's how I do censorship here. Like if I need to put beeps in, I split the... So you

  268. SPEAKER_10

    don't have to worry about the timing of trying to come up with a clip of room that's the exact length of the bit you need subbed out. Yep. So what we're saying is

  269. SPEAKER_04

    if you paste this take, like if you select an item, do Shift V instead of Control V, that pastes a new take and it keeps the existing take length. Even if the thing you're pasting is longer, it just shortens it down to the same length. And so that's really useful for room tone when you want to, you don't want to move anything. Like you don't want ripple on because you don't want to move anything, but you need that bit of room tone to match the exact size of your item. Shift V will do that for you. Also,

  270. SPEAKER_10

    are you interested in a plosive removal demo with loop segment?

  271. SPEAKER_04

    If it's quick, we got to get into the feedback-y stuff pretty soon.

  272. SPEAKER_10

    Okay, 30 seconds. Going back to the cavi days, here's Kerry Hoth talking about virtual audio cable and audio repeater on a cheap microphone.

  273. SPEAKER_09

    The other way is a thing called an audio repeater.

  274. SPEAKER_10

    Okay, now, RX Deplosive won't actually fix that because you'll get the... Like you'll get a, you know, kind of a thing instead of just the P because it's still a filter. Yeah. So the best way to get rid of that is to just actually audio repeater. Get rid of it. Yeah. Now if we use tape scrub on this and compression to really show what's going on, you'll actually hear the mic clip and then come back. So if I scrub across this, you hear the clip?

  275. SPEAKER_04

    Yeah, like that gap. The P is

  276. SPEAKER_10

    so... Yeah. And you can get that... tape scrubbing. But I have my start at zero and my end at 20 milliseconds. So very short loop. Segment on with slash. There's the

  277. SPEAKER_04

    distorted bit, right?

  278. SPEAKER_10

    Yep. There before it. A little bit. Right after it.

  279. SPEAKER_09

    Almost sounds like the fly is a thing called an audio repeater

  280. SPEAKER_04

    whoa

  281. SPEAKER_09

    Clean to play that again with no one talking over Why is a thing called an audio repeater? Yeah, that's pretty good. Wow. Did you just remove that? Item or what?

  282. SPEAKER_10

    Yeah, I just hit delete I didn't have to split it as an item or anything I just hit delete because I did my I did left bracket right when I right before the distorted part of the plosive. Yeah and then I scrubbed past the end of the distorted part that was so loud it sounded like the hum. And then I hit right bracket, and then I hit delete, and that's how you do edits like that.

  283. SPEAKER_04

    So we've only taken out probably, I don't know, probably like 30, 40 milliseconds or something of time. So it doesn't sound like the timing is off. But the important part of this is that Loop segment. Sorry go on Rachel. Yeah Supernatural right because we barely changed the timing of it. Could we get a mic within

  284. SPEAKER_10

    the same room as her? Her computer

  285. SPEAKER_04

    is like I don't really understand where TeamTalk gets the sound from on her computer. It's crazy. I've tried to figure it out already. I'll try again after the session. Yeah, so the reason that works is that we've barely taken out any audio time-wise. The important part about that edit is that the stuff that we did remove is the stuff that really had to go, right? And nothing more than that. Exactly, and that's what Loop Segment Scrub was really good for zoning in on, the really, really gross part. And then you can just remove that, and what's left is fine. Nice good demo man. I might actually clip that out and stick it up on the hoard because I don't think we've got it in

  286. SPEAKER_10

    fact as a point of clarity to Let you know what was removed?

  287. SPEAKER_04

    Yep,

  288. SPEAKER_10

    is that just

  289. SPEAKER_04

    that gross noise?

  290. SPEAKER_10

    Excellent. There's no voiced sound in there. Yeah, and the thing about that enough of those and you'll drop sync with video or tracks around you or whatever So just be mindful of that And

  291. SPEAKER_08

    there's also the click on the timeline as you are out of the zero crossings.

  292. SPEAKER_10

    Yeah. But if you're shooting like me and you're in dialogue editing and you have a little baby crossfade and your item defaults. Yeah, it's fine.

  293. SPEAKER_04

    It's fine. It's fine. But even if you were to have one of the expensive kind of restoration tools like RX or something, that plosive was so bad that... the automated stuff won't do it. Like, the way Derek just showed you is really the only way to fix that. Yep.

  294. SPEAKER_09

    Because Deplosive just does this. The other way is a thing called an audio repeater. Yeah. It gets the low end of it.

  295. SPEAKER_04

    It'll get the low end of it. But that kind of high end of the P is still, like, absolutely distorted and gross. Cool. All right. One more question. and then we gotta do feedback you have two

  296. SPEAKER_11

    oh

  297. SPEAKER_04

    do i okay go on and

  298. SPEAKER_11

    rachel is saying something

  299. SPEAKER_04

    okay what's up rachel

  300. SPEAKER_12

    oh

  301. SPEAKER_04

    your internet is breaking up your internet is breaking up too badly at the minute man wait and tell us again in a couple of minutes

  302. SPEAKER_01

    okay how do i actually uh insert or paste an item in in under my edit cursor like i i i have stopped where i want to paste the thing that I want and how do I do that?

  303. SPEAKER_04

    Pause where you want it to go. So pause where you want it to go with control space and then just paste control V.

  304. SPEAKER_01

    And it will just paste where I just left off.

  305. SPEAKER_04

    Yeah. At default settings, it might move to the end of what you paste. Like if you paste, let's say you're at 30 seconds, you paste in an item that's a minute long, it will move you to the end of what you just pasted. So now you'll be at one minute 30. I find that really annoying. I like to turn that off. For me, when I paste something, I want to be at the beginning of what I just pasted so I can hit space and hear it. So if you want to turn that off, it is in Preferences, Editing Behavior, Uncheck Pasting Slash Inserting Media. Uncheck that and then your edit cursor won't move to the end of things you paste. Hope that helps. Shay, what was the other one I had in chat?

  306. SPEAKER_11

    So Park asks, a question we've covered before, how does one automate the width parameter on a track? I can't find my notes.

  307. SPEAKER_04

    Oh, yeah. Let's see if I can remember. Let's make a track. I think it's shift L for the envelope manager.

  308. SPEAKER_07

    Track one envelope manager dialog.

  309. SPEAKER_04

    And then if you tab a couple of times in here,

  310. SPEAKER_07

    there's a

  311. SPEAKER_04

    search filter. And actually, we could probably just type width in the search. It's one

  312. SPEAKER_08

    of the first elements on the list, the width of the track. Okay.

  313. SPEAKER_04

    I've just typed it in the search field, though.

  314. SPEAKER_07

    And then

  315. SPEAKER_04

    if you go to the list, I'm tabbing. Okay.

  316. SPEAKER_07

    Track envelopes one of three.

  317. SPEAKER_04

    Track envelopes. Width two of three. Width. There we go.

  318. SPEAKER_07

    Width pre-FX. Oh,

  319. SPEAKER_04

    width pre-FX. So I searched for width and so it's only showing those. You'd need to move down a few more. That's cool. Yeah. So let's say width. We just hit enter on it or applications key if I remember right.

  320. SPEAKER_07

    Context menu. Track envelopes with unavailable. Active. A. visible v we can

  321. SPEAKER_04

    make it active

  322. SPEAKER_07

    visible

  323. SPEAKER_04

    or armed i think if you make it armed it automatically becomes visible let's try that

  324. SPEAKER_07

    track one envelope okay

  325. SPEAKER_04

    and then escaped close the envelope manager

  326. SPEAKER_07

    and save one and

  327. SPEAKER_04

    on our track if we do all l with

  328. SPEAKER_07

    envelope armed

  329. SPEAKER_04

    there it is uh to select the next envelope type and it's armed and ready to go so you could just start dropping points

  330. SPEAKER_06

    yep it was the shift l part that i was missing and then i felt like a doofus but here we are

  331. SPEAKER_04

    That all good. This is... I tested it on a... Doofy are absolutely welcome. Go on. On a cymbal swell.

  332. SPEAKER_08

    Like, I tested it on a cymbal swell. Like, it was mono, and then at the end of the swell, it was full stereo. It started like... Love that stuff. Yeah. And that's pretty cool. Yep. Lovely stuff.